CobbleClub custom mod

Custom features

This is the “what does our own mod actually add?” page. 3.9.25 adds the first complete RCT region pathway, compact Featherboard controls and expanded Public Warp support. These systems are CobbleClub-specific and are separate from the third-party Cobblemon add-ons listed in the reference library.

/clubDashboardOne place for core systems
9Managed worldsDedicated exploration
5Rank kitsNewb → Legend
5Wardrobe presetsSave full looks
3.9.25 progression

Kanto RCT + compact Featherboard

Your CobbleClub home screen

The `/club` dashboard

The dashboard is a custom client menu backed by server-authoritative data. It displays your current balances and progression state, then routes you into the major systems.

Dashboard

Balances

PokéDollars and Gems.

Dashboard

Claims

Used, remaining and total claim blocks plus the next purchase price.

Dashboard

Daily

Whether your 12-hour daily reward is ready.

Dashboard

Keys

Vote, Shiny and Legendary key counts.

Dashboard

Kits

Open the rank-kit menu and see cooldown state.

Dashboard

Tags

Open your graphical tag collection.

Dashboard

Wardrobe

Open cosmetics, glows and presets.

Dashboard

Pokémon Styles

Browse the custom Pokémon preview/catalog system.

Dashboard

Gear Preview

Inspect CobbleClub custom gear.

Dashboard

Crate Previews

Preview Vote, Shiny and Legendary reward pools.

What CobbleClub tracks

Progression systems

Economy

PokéDollars are the main money balance; Gems are a separate progression currency. CobbleClub pays rewards for playtime, catches, PvE wins, contracts, daily claims and valid votes.

Economy guide →

Claim capacity

Your protected land is limited by claim blocks. You begin with 700, and each paid expansion adds 256 blocks. The purchase price is in Gems and scales with every successful purchase.

Claims guide →
How you interact with the server

Player systems

Why the CobbleClub client matters

Client + server matching

Exact build required
CobbleClub's custom menus and networking require the matching client build. The server performs a build handshake so old client UI cannot silently connect to a newer server implementation.

This is why menu upgrades—such as Wild Worlds, claims, tags, wardrobe and chest-shop UI—are distributed as part of the CobbleClub client mod as well as the server component.