PokéDollars • Gems • contracts

Economy

CobbleClub has two server-side balances. PokéDollars are spendable money; Gems are a separate progression currency used by systems such as claim expansion.

400₽Starting PokéDollarsNew players
5Starting GemsNew players
150₽Hourly playtimeAutomatic
+2Gems / 30 minAutomatic
Income

How you earn PokéDollars

SourceRewardNotes
Playtime150₽ each hourAutomatic.
Normal capture25₽Every successful Pokémon capture.
Shiny capture25₽ + 400₽ bonusA shiny catch receives the normal catch reward plus the shiny bonus.
Legendary/Mythical capture25₽ + 800₽ bonusThe legendary/mythical bonus stacks with the normal reward; other applicable bonuses can also stack.
PvE battle victory50₽Server activity reward for eligible battle victories.
Daily500₽ + 5 Gems`/daily`, once every 12 hours.
Vote250₽ + 1 Vote KeyDefault reward when the server receives a valid vote.
ContractsVariableThree rotating objectives refresh every six hours.
Selling itemsCurrent sell valueUse `/sell`; only supported/approved items have sell values.
Player shopsYour sale priceBuyers pay the shop owner directly through Chest Shops.
Six-hour cycles

Contracts

Each player gets deterministic rotating objectives for catching, battling and selling. When a target is completed, CobbleClub pays the reward automatically.

ContractTarget rangeReward formula
Catch Pokémon5–9 catches300₽ + 30₽ per required catch
Win battles4–7 wins350₽ + 40₽ per required win
Sell items96–224 items in 32-item steps250₽ + 2₽ per required item
/contracts

See your live progress, payouts and time until the current contract cycle refreshes.

/sell

Selling items

1

Run `/sell`

The custom sell screen shows supported items in your inventory and their current values.

2

Choose what to sell

Use the GUI, or use `/sell hand` for the held stack and `/sell all` for supported inventory items.

3

Check values first

`/sell prices` shows current pricing. The server uses a curated economy table rather than paying for every random modded item.

4

Know the PokéBlocks rule

Pokémon dolls are recognized and priced by rarity/variant, but utility currencies, passes, vouchers and similar items are deliberately excluded to prevent economy exploits.

Progression currency

Gems and claim expansion

Gems are not the same as PokéDollars. You begin with 5 Gems and earn 2 Gems every 30 minutes of playtime by default.

Claim purchase

Each purchase adds 256 claim blocks. The first purchase costs 5 Gems; after each successful purchase the price is multiplied by 2.7×.

Price keeps its history

Your purchase count persists through relogs, restarts and deleting claims. Deleting land frees used claim blocks, but it does not rewind your expansion-price progression.

Scaling cost
Approximate early prices: 5 → 14 → 36 → 98 → 266 → 717 → 1,937 → 5,230 Gems. The server calculates the authoritative current price and shows it in the CobbleClub UI.
Player payments

Sending money

/pay <player> <amount>

Transfers PokéDollars from your balance to another player. Use this for direct trades when you are not using a Chest Shop.

/baltop

View the PokéDollar leaderboard.

Death penalty
Death removes 100 PokéDollars by default. Keep this in mind before carrying out risky exploration or battles.