Economy
CobbleClub has two server-side balances. PokéDollars are spendable money; Gems are a separate progression currency used by systems such as claim expansion.
How you earn PokéDollars
| Source | Reward | Notes |
|---|---|---|
| Playtime | 150₽ each hour | Automatic. |
| Normal capture | 25₽ | Every successful Pokémon capture. |
| Shiny capture | 25₽ + 400₽ bonus | A shiny catch receives the normal catch reward plus the shiny bonus. |
| Legendary/Mythical capture | 25₽ + 800₽ bonus | The legendary/mythical bonus stacks with the normal reward; other applicable bonuses can also stack. |
| PvE battle victory | 50₽ | Server activity reward for eligible battle victories. |
| Daily | 500₽ + 5 Gems | `/daily`, once every 12 hours. |
| Vote | 250₽ + 1 Vote Key | Default reward when the server receives a valid vote. |
| Contracts | Variable | Three rotating objectives refresh every six hours. |
| Selling items | Current sell value | Use `/sell`; only supported/approved items have sell values. |
| Player shops | Your sale price | Buyers pay the shop owner directly through Chest Shops. |
Contracts
Each player gets deterministic rotating objectives for catching, battling and selling. When a target is completed, CobbleClub pays the reward automatically.
| Contract | Target range | Reward formula |
|---|---|---|
| Catch Pokémon | 5–9 catches | 300₽ + 30₽ per required catch |
| Win battles | 4–7 wins | 350₽ + 40₽ per required win |
| Sell items | 96–224 items in 32-item steps | 250₽ + 2₽ per required item |
/contractsSee your live progress, payouts and time until the current contract cycle refreshes.
Selling items
Run `/sell`
The custom sell screen shows supported items in your inventory and their current values.
Choose what to sell
Use the GUI, or use `/sell hand` for the held stack and `/sell all` for supported inventory items.
Check values first
`/sell prices` shows current pricing. The server uses a curated economy table rather than paying for every random modded item.
Know the PokéBlocks rule
Pokémon dolls are recognized and priced by rarity/variant, but utility currencies, passes, vouchers and similar items are deliberately excluded to prevent economy exploits.
Gems and claim expansion
Gems are not the same as PokéDollars. You begin with 5 Gems and earn 2 Gems every 30 minutes of playtime by default.
Claim purchase
Each purchase adds 256 claim blocks. The first purchase costs 5 Gems; after each successful purchase the price is multiplied by 2.7×.
Price keeps its history
Your purchase count persists through relogs, restarts and deleting claims. Deleting land frees used claim blocks, but it does not rewind your expansion-price progression.
Sending money
/pay <player> <amount>Transfers PokéDollars from your balance to another player. Use this for direct trades when you are not using a Chest Shop.
/baltopView the PokéDollar leaderboard.