The 32-Badge Journey
This is the backbone of our long-term Pokémon progression: four full regions, 32 canonical gym badges, regional trainers, leagues and a difficulty curve that grows with the player instead of resetting every eight badges.
Kanto — badges 1 through 8
Kanto is the introduction to the full run. It should feel like a proper Pokémon campaign: Brock starts manageable, each gym asks more of the player, and the Indigo League is a meaningful step up without pretending it is the end of all 32 badges.
| # | Leader | Badge | Difficulty role |
|---|---|---|---|
| 1 | Brock | Boulder Badge | Easy → early-mid introduction |
| 2 | Misty | Cascade Badge | Early-mid |
| 3 | Lt. Surge | Thunder Badge | Early-mid+ |
| 4 | Erika | Rainbow Badge | Mid-game |
| 5 | Koga | Soul Badge | Mid-game tactical |
| 6 | Sabrina | Marsh Badge | Mid-hard |
| 7 | Blaine | Volcano Badge | Harder Kanto test |
| 8 | Giovanni | Earth Badge | Hardest Kanto gym |
Trainer paths, not single boss fights
Each Kanto gym has themed prerequisite trainer battles before the leader. RCT handles the battle teams, AI, progression requirements and level-cap flow. CobbleClub adds the server-specific reward and announcement layer around those wins.
Progression gates
Required trainers lead into the gym leader instead of letting players skip straight to every badge.
Natural cap growth
The next required trainer drives the practical level cap so the player grows with the route.
Gradual AI ramp
Early trainers are forgiving. Switching, status, recovery and item use become more important later.
After Giovanni
Lorelei
The first Elite Four step and the start of full-team endgame-style Kanto battles.
Bruno
More pressure, stronger coverage and a deeper team.
Agatha
Status, disruption and stronger tactical play.
Lance
The hardest Elite Four battle in the Kanto set.
Champion Blue
Kanto completion, Hall of Fame milestone and the transition point toward the next region.
Badges and first-clear rewards
Gym leaders award the correct Kanto badge. CobbleverseBadges is the preferred item source, with compatible fallback handling for CobblemonPokemonBadges-style items.
First-clear rewards
- PokéDollars
- Gems
- Rare Candy
- Correct gym badge
- League/Champion bonuses
- Kanto League Trophy at Champion completion
Safe delivery
If the player's inventory is full, the reward drops directly in front of them. Only that player can pick it up for the first 20 seconds, and they receive an inventory-full message so the reward is not forgotten.
Major victory announcements
Major progression wins can announce the player, the opponent they defeated and the Pokémon party they used. Gym clears can also announce the badge earned, while Champion completion receives a Hall of Fame-style message.
Kanto is only the first quarter
The long-term goal is for every region to bring its own appropriate Pokémon pool, trainer themes, gym leaders, canonical badges and league progression so the journey feels like a connected Pokémon series inside Minecraft.