Pokémon & Player Mods

CobbleClub combines Cobblemon with custom server systems and selected Fabric mods. This page explains what the important player-facing systems do. Technical performance, proxy and administration-only mods are intentionally left out because players do not need to configure them.

Cobblemon

Cobblemon is the core Pokémon experience. Pokémon exist naturally in the Minecraft world and can be caught, trained, battled and collected while you play survival Minecraft. CobbleClub builds its progression, rewards, raids and custom features around it.

Learn more: Official Cobblemon Wiki — use it for Pokémon mechanics, items, blocks, structures and detailed Cobblemon information.

CobbleClub Server

Our custom server mod connects the systems that make CobbleClub different from a normal Cobblemon world. It manages player progression such as PokéDollars, Gems, playtime rewards, kits, claim-block progression, catch rewards, custom menus and other server-specific features.

Custom Pokédex

CobbleClub tracks your Pokémon collection and presents server-relevant Pokédex statistics including seen, caught, shiny, mega and legendary progress. Use /pokedexstats to access your stats where available. Pokédex progression is one of the long-term collection goals of the server.

CobbleClub Crates

Three custom crate tiers provide collectible rewards: Vote, Shiny and Legendary. Each uses its matching key. Vote crates are earned through voting rather than Gem purchasing. Crates can include special Pokémon-themed rewards and Pokéblocks dolls; normal dolls belong to Vote rewards, shiny dolls to Shiny rewards and legendary dolls to Legendary rewards.

Wardrobe & Cosmetics

CobbleClub's wardrobe is a cosmetic collection system with categories for Hats, Wings, Floaties, Balloons and Glow. Cosmetics are visual and are designed around 3D Minecraft/Pokémon-themed models rather than ordinary flat item sprites. See the Wardrobe guide for the player-facing system.

Claims

The custom claim system lets players protect their homes and builds. New players begin with claim blocks and can expand their protected area as they progress. Claim blocks are deliberately limited so land protection is part of progression rather than unlimited territory claiming.

Wild Worlds & Multiworld

CobbleClub separates adventure/exploration space into dedicated Wild Worlds: Red, Blue, Green and Yellow. These worlds give players places to explore and hunt Pokémon without treating the main server area as disposable terrain. A separate Resource World is available for renewable gathering. See Wild Worlds.

Random Teleport

The RTP system moves players out into approved adventure worlds so they can explore fresh terrain. Use /rtp where the server permits it. RTP may be restricted in protected areas or worlds where random teleporting would interfere with the intended experience.

Resource World

The Resource World is intended for gathering materials without permanently stripping the main building areas. The server's resource-world command is /resourceworld tp resource.

Pokéblocks & Dolls

Pokéblocks adds Pokémon-themed decorative dolls. CobbleClub integrates these into its crate progression, making some dolls special collectible rewards rather than ordinary guaranteed items.

Waystones & Travel

Waystones provide convenient established travel points. Their exact use can depend on the server's current configuration and permissions. Treat them as part of the travel network rather than a replacement for Wild World exploration and RTP.

LuckPerms & Ranks

Rank permissions control access to rank kits and other server privileges. Players normally interact with this through their purchased/unlocked rank rather than through LuckPerms commands. Staff permission-management commands are intentionally not documented in the player wiki.

Other server technology

CobbleClub also uses behind-the-scenes mods for networking, compatibility and performance. Examples include FabricProxy-Lite, C2ME, Lithium, ModernFix, VMP, ServerCore, Krypton and related libraries. These are infrastructure: normal players should not need commands or configuration for them.

Player wiki rule: Admin commands, internal permissions and staff-only tooling are intentionally excluded from normal guides. This keeps the wiki useful without exposing irrelevant administration instructions as if players should run them.